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During production:

Final Layout Concept
This is the layout we decided to finally go with.

Narration and Placement
Created a simple top down map so we could plan narration and events triggering.

Placement and scale 1
Added premade items to get a grasp of what we were looking at doing level wise.

Visualization
Added in several completed game assets. It was around this time we decided to scale the entire world up, as it was too big and took too long to complete the game.

Details
Placed assets in ways that gave character to the level. The little things...

Organized Kismet
The kismet was later cleaned up and grouped to make it easier to read.

Chimney stacks
An asset I made for the game, various chimneys to add to any building or house.

Market Stall
Another asset I made, the Market stall.

Museum Planning
What was originally planned for the contest and the Museum. It was later changed.
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