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Golf Course Environments - aboutGolf Ltd.

     The courses I developed while working at aboutGolf are designed for play in large simulators. While some courses are fictional, most are based off real courses, and were built with accuracy in mind. The tools I used most often were Maya, zBrush, Photoshop, and Speedtree. This uses a proprietary game engine.

Unity Games - aboutGolf Ltd.

I've worked on many Unity arcade games, creating art assets, designing the levels, and contributing to the game development in general.

Misc. Assets - aboutGolf Ltd.

A closer look at some of the (many) assets I've made during my time at aboutGolf. 

Temple of the Lost Mountains - Modular Design Study

I did this project in my senior year of college while helping as a teachers assistant in a level design class. The goal was to show how modular design can allow for creative freedom when making unique levels. Made with UDK, zBrush, Photoshop, and 3ds Max. 

Northern Bend - Ferris State University & Grand Rapids Public Museum

This project was commissioned by the Grand Rapids Public Museum for the Great Lakes Shipwrecks exhibit back in 2013. This was my first real experience in both game design and development. I played the roll of artist, level designer, sound & music, and the game's programmer.

Jungle of Mysteries - Senior Capstone

This is my senior capstone, a project I did while attending Ferris State University. I used UDK, Photoshop, zBrush, and 3ds Max. At the time I didn't know how to use speedtree, so I made the trees in 3ds Max instead. 

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